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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSubsystem
- FTickableObjectBase::Tick()
- UTickableWorldSubsystem::Tick()
- UWaterSubsystem::Tick()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
| Include | #include "WaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Remarks
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)