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Unreal Engine C++ API Reference > Plugins > Water > UWaterSubsystem
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
Include | #include "WaterSubsystem.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Water&41;
float GetOceanBaseHeight&40;&41; const
Remarks
Returns the base height of the ocean. This should correspond to its world Z position