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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSoftObjectPtr< AWaterZone > FindWaterZone
(
const FBox2D& Bounds, |
WaterSubsystem.h | ||
static TSoftObjectPtr< AWaterZone > FindWaterZone
(
const UWorld* World, |
Returns the water with the highest priority within the bounds provided. | WaterSubsystem.h |
FindWaterZone(const FBox2D &, const TSoftObjectPtr< const ULevel >)
| Name | FindWaterZone |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
| Include Path | #include "WaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
TSoftObjectPtr < AWaterZone > FindWaterZone
(
const FBox2D & Bounds,
const TSoftObjectPtr < const ULevel > PreferredLevel
) const
FindWaterZone(const UWorld *, const FBox2D &, const TSoftObjectPtr< const ULevel >)
Description
Returns the water with the highest priority within the bounds provided.
| Name | FindWaterZone |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
| Include Path | #include "WaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
static TSoftObjectPtr < AWaterZone > FindWaterZone
(
const UWorld * World,
const FBox2D & Bounds,
const TSoftObjectPtr < const ULevel > PreferredLevel
)