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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSplineComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- USplineComponent::Serialize()
- UWaterSplineComponent::Serialize()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h |
| Include | #include "WaterSplineComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSplineComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.