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Unreal Engine C++ API Reference > Plugins > Water > UWaterMeshComponent
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshComponent.h |
Include | #include "WaterMeshComponent.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshComponent.cpp |
FMaterialRelevance GetWaterMaterialRelevance
&40;
ERHIFeatureLevel::Type InFeatureLevel
&41; const
Remarks
Use this instead of GetMaterialRelevance, since this one will go over all materials from all tiles