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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyHLODBuilder
- UHLODBuilder::Build()
- UWaterBodyHLODBuilder::Build()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHLODBuilder.h |
| Include | #include "WaterBodyHLODBuilder.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyHLODBuilder.cpp |
virtual TArray< UActorComponent &42; > Build
&40;
const FHLODBuildContext & InHLODBuildContext,
const TArray< UActorComponent &42; > & InSourceComponents
&41; const
Remarks
Components created with this method need to be properly outered & assigned to your target actor.