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| Name | ULakeCollisionComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h |
| Include Path | #include "LakeCollisionComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(Custom))
class ULakeCollisionComponent : public UPrimitiveComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → ULakeCollisionComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULakeCollisionComponent
(
const FObjectInitializer& ObjectInitializer |
LakeCollisionComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoxExtent | FVector | LakeCollisionComponent.h | ||
| CachedBodySetup | TObjectPtr< class UBodySetup > | LakeCollisionComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCollision
(
FVector InBoxExtent, |
LakeCollisionComponent.h |
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
The scene proxy is only for debug purposes : | LakeCollisionComponent.h | |
virtual UBodySetup * GetBodySetup() |
LakeCollisionComponent.h | ||
virtual bool IsZeroExtent() |
LakeCollisionComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
LakeCollisionComponent.h |
Overridden from INavRelevantInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoCustomNavigableGeometryExport
(
FNavigableGeometryExport& GeomExport |
Collects custom navigable geometry of component. | LakeCollisionComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateLakeBodySetupIfNeeded() |
LakeCollisionComponent.h | ||
void UpdateBodySetup() |
LakeCollisionComponent.h |