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Unreal Engine C++ API Reference > Plugins > Water > UBuoyancyComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- UBuoyancyComponent::Serialize()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
Include | #include "BuoyancyComponent.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.