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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UBuoyancyComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetWaterHeight
(
FVector Position, |
BuoyancyComponent.h | ||
float GetWaterHeight
(
FVector Position, |
BuoyancyComponent.h |
GetWaterHeight(FVector, const TMap< const UWaterBodyComponent *, float > &, float, bool)
| Name | GetWaterHeight |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path | #include "BuoyancyComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp |
float GetWaterHeight
(
FVector Position,
const TMap < const UWaterBodyComponent *, float > & SplineKeyMap,
float DefaultHeight,
bool bShouldIncludeWaves
)
GetWaterHeight(FVector, const TMap< const UWaterBodyComponent , float > &, float, UWaterBodyComponent &, float &, FVector &, FVector &, FVector &, FVector &, int32 &, bool)
| Name | GetWaterHeight |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path | #include "BuoyancyComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp |
float GetWaterHeight
(
FVector Position,
const TMap < const UWaterBodyComponent *, float > & SplineKeyMap,
float DefaultHeight,
UWaterBodyComponent *& OutWaterBodyComponent,
float & OutWaterDepth,
FVector & OutWaterPlaneLocation,
FVector & OutWaterPlaneNormal,
FVector & OutWaterSurfacePosition,
FVector & OutWaterVelocity,
int32 & OutWaterBodyIdx,
bool bShouldIncludeWaves
)