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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UBuoyancyComponent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
BuoyancyComponent.h |
- BlueprintCallable
- Category=Buoyancy
|
|
|
BuoyancyComponent.h |
- BlueprintCallable
- Category=Buoyancy
|
GetCurrentWaterBodyComponents()
| |
|
| Name |
GetCurrentWaterBodyComponents |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path |
#include "BuoyancyComponent.h" |
UFUNCTION (BlueprintCallable, Category=Buoyancy)
const TArray < UWaterBodyComponent * > & GetCurrentWaterBodyComponents() const
GetCurrentWaterBodyComponents()
| |
|
| Name |
GetCurrentWaterBodyComponents |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path |
#include "BuoyancyComponent.h" |
UFUNCTION (BlueprintCallable, Category=Buoyancy)
TArray < TObjectPtr < UWaterBodyComponent > > & GetCurrentWaterBodyComponents()