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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UBuoyancyComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< UWaterBodyComponent * > & GetCurrentWaterBodyComponents () |
BuoyancyComponent.h |
|
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| BuoyancyComponent.h |
|
GetCurrentWaterBodyComponents()
| Name | GetCurrentWaterBodyComponents |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path | #include "BuoyancyComponent.h" |
UFUNCTION (BlueprintCallable, Category=Buoyancy)
const TArray < UWaterBodyComponent * > & GetCurrentWaterBodyComponents() const
GetCurrentWaterBodyComponents()
| Name | GetCurrentWaterBodyComponents |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include Path | #include "BuoyancyComponent.h" |
UFUNCTION (BlueprintCallable, Category=Buoyancy)
TArray < TObjectPtr < UWaterBodyComponent > > & GetCurrentWaterBodyComponents()