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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/TWaterVertexFactory
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.h |
Include | #include "WaterVertexFactory.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.inl |
static bool ShouldCompilePermutation
&40;
const FVertexFactoryShaderPermutationParameters & Parameters
&41;
Remarks
Should we cache the material's shader type on this platform with this vertex factory?