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API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- ISceneViewExtension
- TSharedFromThis
- FSceneViewExtensionBase
- FWorldSceneViewExtension
- FWaterViewExtension
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterViewExtension.h |
| Include | #include "WaterViewExtension.h" |
Syntax
class FWaterViewExtension : public FWorldSceneViewExtension
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWaterViewExtension
(
const FAutoRegister& AutoReg, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddWaterZone
(
AWaterZone* InWaterZone |
||
| void | Deinitialize () |
||
| void | Initialize () |
||
| void | |||
| void | MarkWaterInfoTextureForRebuild
(
const UE::WaterInfo::FRenderingContext& RenderContext |
||
| void | RemoveWaterZone
(
AWaterZone* InWaterZone |
Overridden from ISceneViewExtension
| Type | Name | Description | |
|---|---|---|---|
| void | BeginRenderViewFamily
(
FSceneViewFamily& InViewFamily |
FSceneViewExtensionBase implementation : | |
| void | PreRenderBasePass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread right before Base Pass rendering. | |
| void | PreRenderView_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. | |
| void | PreRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering. | |
| void | SetupView
(
FSceneViewFamily& InViewFamily, |
Called on game thread when creating the view. | |
| void | SetupViewFamily
(
FSceneViewFamily& InViewFamily |
Called on game thread when creating the view family. |