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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterViewExtension
- ISceneViewExtension::PreRenderBasePass_RenderThread()
- FWaterViewExtension::PreRenderBasePass_RenderThread()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterViewExtension.h |
| Include | #include "WaterViewExtension.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterViewExtension.cpp |
virtual void PreRenderBasePass_RenderThread
(
FRDGBuilder & GraphBuilder,
bool bDepthBufferIsPopulated
)
Remarks
Called on render thread right before Base Pass rendering. bDepthBufferIsPopulated is true if anything has been rendered to the depth buffer. This does not need to be a full depth prepass.