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Unreal Engine C++ API Reference > Plugins > Water > FWaterSplineDataPhysics
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
Include | #include "WaterBodyTypes.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyTypes.cpp |
float FindInputKeyClosestToWorldLocation
&40;
const FVector & WorldLocation
&41; const