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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree
Output of the quadtree when asking to traverse it for visible water tiles
| Name | FTraversalOutput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include Path | #include "WaterQuadTree.h" |
Syntax
struct FTraversalOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BucketInstanceCounts | TArray< int32 > | WaterQuadTree.h | ||
| InstanceCount | int32 | Number of added instances | WaterQuadTree.h | |
| StagingInstanceData | TArray< FStagingInstanceData > | This is the raw data that will be bound for the draw call through a buffer. | WaterQuadTree.h |