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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree
Output of the quadtree when asking to traverse it for visible water tiles
| Name | FTraversalDesc |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include Path | #include "WaterQuadTree.h" |
Syntax
struct FTraversalDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugDrawIntoForeground | bool | WaterQuadTree.h | ||
| bLODMorphingEnabled | bool | WaterQuadTree.h | ||
| DebugPDI | FPrimitiveDrawInterface * | WaterQuadTree.h | ||
| DebugShowTile | int32 | Debug. | WaterQuadTree.h | |
| DensityCount | int32 | WaterQuadTree.h | ||
| ForceCollapseDensityLevel | int32 | WaterQuadTree.h | ||
| Frustum | FConvexVolume | WaterQuadTree.h | ||
| HeightMorph | float | WaterQuadTree.h | ||
| LODCount | int32 | WaterQuadTree.h | ||
| LODScale | float | WaterQuadTree.h | ||
| LowestLOD | int32 | WaterQuadTree.h | ||
| ObserverPosition | FVector | WaterQuadTree.h | ||
| OcclusionCullingFarMeshOffset | int32 | WaterQuadTree.h | ||
| OcclusionCullingResults | const TArray< bool > * | WaterQuadTree.h | ||
| PreViewTranslation | FVector | WaterQuadTree.h | ||
| WaterInfoBounds | FBox2D | WaterQuadTree.h |