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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree
Contains all the node data of the quad tree. Root node is Nodes[0]
| Name | FNodeData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include Path | #include "WaterQuadTree.h" |
Syntax
struct FNodeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Nodes | TArray< FNode > | Storage for all nodes in the tree. Each node has 4 indices into this array to locate its children | WaterQuadTree.h | |
| WaterBodyRenderData | TArray< FWaterBodyRenderData > | Render data for all water bodies in this tree, indexed by the nodes | WaterQuadTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetAllocatedSize() |
Total memory dynamically allocated by this object | WaterQuadTree.h |