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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree > API/Plugins/Water/FWaterQuadTree/FNode
Description
Recursive function to traverse down to the appropriate density level. The LODLevel is constant here since this function is only called on tiles that are fully inside a LOD range
| Name | SelectLODRefinement |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include Path | #include "WaterQuadTree.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp |
void SelectLODRefinement
(
const FNodeData & InNodeData,
int32 InDensityLevel,
int32 InLODLevel,
const FTraversalDesc & InTraversalDesc,
FTraversalOutput & Output
) const