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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree > API/Plugins/Water/FWaterQuadTree/FNode
Description
Add nodes that intersect InMeshBounds. LODLevel is the current level. This is the only method used to generate the tree
| Name | AddNodes |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include Path | #include "WaterQuadTree.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp |
void AddNodes
(
FNodeData & InNodeData,
const FBox & InMeshBounds,
const FBox & InWaterBodyBounds,
uint32 InWaterBodyIndex,
int32 InLODLevel,
uint32 InParentIndex
)