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Unreal Engine C++ API Reference > Plugins > Water > FWaterMeshSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FWaterMeshSceneProxy::GetMemoryFootprint()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
Include | #include "WaterMeshSceneProxy.h" |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions