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Unreal Engine C++ API Reference > Plugins > Water > FWaterIconHelper
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterIconHelper.h |
Include | #include "WaterIconHelper.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterIconHelper.cpp |
static void UpdateSpriteComponent
&40;
AActor &42; Actor,
UTexture2D &42; InTexture
&41;
Remarks
Updates the texture/scale/position of the actor's billboard component, if any