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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FShallowWaterSimulationGrid
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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BakedShallowWaterSimulationComponent.h |
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BakedShallowWaterSimulationComponent.h |
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FShallowWaterSimulationGrid()
| |
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| Name |
FShallowWaterSimulationGrid |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path |
#include "BakedShallowWaterSimulationComponent.h" |
FShallowWaterSimulationGrid()
FShallowWaterSimulationGrid(const TArray< FVector4 > &, TObjectPtr< UTexture2D >, const FIntVector2 &, const FVector &, const FVector2D &)
| |
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| Name |
FShallowWaterSimulationGrid |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path |
#include "BakedShallowWaterSimulationComponent.h" |
FShallowWaterSimulationGrid
(
const TArray < FVector4 > & InArrayValues,
TObjectPtr < UTexture2D > InBakedWaterTexture,
const FIntVector2 & InNumCells,
const FVector & InPosition,
const FVector2D & InSize
)