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Unreal Engine C++ API Reference > Plugins > Water > FBuoyancyComponentSim
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
Include | #include "BuoyancyComponentSimulation.h" |
template<typename TBody, typename TState, typename TAux>
static void UpdateBuoyancy
&40;
const TBody &42; Body,
TState & State,
const FBuoyancyData & BuoyancyData,
TAux & Aux,
const TMap< UWaterBodyComponent &42;, TUniquePtr< FSolverSafeWaterBodyData >> & WaterBodyComponentData
&41;