Navigation
API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- FBuoyancyComponentAsyncInput
- FBuoyancyComponentBaseAsyncInput
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include | #include "BuoyancyComponentSimulation.h" |
Syntax
struct FBuoyancyComponentBaseAsyncInput : public FBuoyancyComponentAsyncInput
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSphericalPontoon > | Pontoons | ||
| float | SmoothedWorldTimeSeconds | ||
| TArray< UWaterBodyComponent * > | WaterBodyComponents |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FBuoyancyComponentAsyncInput
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< struct FBuoyancyComponentAsyncOutput > | PreSimulate
(
UWorld* World, |