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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FBuoyancyComponentBaseAsyncInput
- FBuoyancyComponentAsyncInput::PreSimulate()
- FBuoyancyComponentBaseAsyncInput::PreSimulate()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include | #include "BuoyancyComponentSimulation.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponentSimulation.cpp |
virtual TUniquePtr < struct FBuoyancyComponentAsyncOutput > PreSimulate
(
UWorld * World,
const float DeltaSeconds,
const float TotalSeconds,
FBuoyancyComponentAsyncAux * Aux,
const TMap < UWaterBodyComponent *, TUniquePtr < FSolverSafeWaterBodyData > > & WaterBodyComponentData
) const