Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FBuoyancyComponentAsyncInput
- FBuoyancyComponentAsyncInput::PreSimulate()
- FBuoyancyComponentBaseAsyncInput::PreSimulate()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
| Include | #include "BuoyancyTypes.h" |
TUniquePtr < struct FBuoyancyComponentAsyncOutput > PreSimulate
(
UWorld * World,
const float DeltaSeconds,
const float TotalSeconds,
FBuoyancyComponentAsyncAux * Aux,
const TMap < UWaterBodyComponent *, TUniquePtr < FSolverSafeWaterBodyData > > & WaterBodyComponentData
) const