Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/AWaterZone
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkForRebuild
(
EWaterZoneRebuildFlags Flags, |
Mark aspects of the water zone for rebuild based on the Flags parameter. | WaterZoneActor.h | |
void MarkForRebuild
(
EWaterZoneRebuildFlags Flags, |
Mark aspects of the water zone for rebuild based on the Flags parameter within a given region. | WaterZoneActor.h |
MarkForRebuild(EWaterZoneRebuildFlags, const UObject *)
Description
Mark aspects of the water zone for rebuild based on the Flags parameter. Optionally the caller can pass in a UObject to identify who requested the update.
| Name | MarkForRebuild |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h |
| Include Path | #include "WaterZoneActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterZoneActor.cpp |
void MarkForRebuild
(
EWaterZoneRebuildFlags Flags,
const UObject * DebugRequestingObject
)
MarkForRebuild(EWaterZoneRebuildFlags, const FBox2D &, const UObject *)
Description
Mark aspects of the water zone for rebuild based on the Flags parameter within a given region. Optionally the caller can pass in a UObject to identify who requested the update.
| Name | MarkForRebuild |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h |
| Include Path | #include "WaterZoneActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterZoneActor.cpp |
void MarkForRebuild
(
EWaterZoneRebuildFlags Flags,
const FBox2D & RebuildRegion,
const UObject * DebugRequestingObject
)