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Unreal Engine C++ API Reference > Plugins > Water > AWaterBodyIsland
- IWaterBrushActorInterface::AffectsLandscape()
- AWaterBodyIsland::AffectsLandscape()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyIslandActor.h |
Include | #include "WaterBodyIslandActor.h" |
virtual bool AffectsLandscape&40;&41; const
Remarks
Returns true if this water actor is currently setup to modify the landscape :