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Unreal Engine C++ API Reference > Plugins > Water > AWaterBody
- AActor::NotifyActorEndOverlap()
- AWaterBody::NotifyActorEndOverlap()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include | #include "WaterBodyActor.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual void NotifyActorEndOverlap
&40;
AActor &42; OtherActor
&41;
Remarks
Event when an actor no longer overlaps another actor, and they have separated.
Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.