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API > API/Plugins > API/Plugins/WarpUtils > API/Plugins/WarpUtils/Blueprints > API/Plugins/WarpUtils/Blueprints/UWarpUtilsBlueprintLibrary
References
| Module | WarpUtils |
| Header | /Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h |
| Include | #include "Blueprints/WarpUtilsBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Private/Blueprints/WarpUtilsBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;DisplayName&61;"Generate PFM Extended"&41;,
Category&61;"Miscellaneous&124;Warp"&41;
static bool GeneratePFMEx
&40;
const FString & File,
const FVector & StartLocation,
const FRotator & StartRotation,
const AActor &42; PFMOrigin,
const int TilesHorizontal,
const int TilesVertical,
const float ColumnAngle,
const float TileSizeHorizontal,
const float TileSizeVertical,
const int TilePixelsHorizontal,
const int TilePixelsVertical,
const bool AddMargin,
const TArray< bool > & TilesValidityFlags
&41;
Remarks
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)