Navigation
| Name | VirtualCamera |
| Type | Plugin |
| Part of Plugins | VirtualCamera |
| Location | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/ |
| Module Build Rules | VirtualCamera.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAssetSortingPredicate | |
| UDEPRECATED_AssetFilteringAndSortingFunctionLibrary | This library's purpose is to facilitate Blueprints to discover assets using some filters and sort them. |
| UGameViewFunctionLibrary | Library for changing the viewport into game view. Game view shows the scene as it appears in game. |
| ULevelSequenceVCamLibrary | Utility functions for Level Sequences to implement VCamHUD UI. |
| UMultiUserTakesVCamFunctionLibrary | This library wraps UMultiUserTakesFunctionLibrary: in editor builds, the calls are forwarded and cooked builds, the calls are compiled out. |
| UTakeMetaDataTagsFunctionLibrary | This library's purpose is to expose the names of the UTakeMetaData asset registry tag names. |
| UVCamBlueprintFunctionLibrary | |
| UVCamTakesMetaDataMigration | Helps VCam Blueprints migrate. |
| UVirtualCameraClipsMetaData | Clips meta-data that is stored on ULevelSequence assets that are recorded through the virtual camera. |
| UVirtualCameraUserSettings |
Structs
Enums
Public
| Name | Remarks |
|---|---|
| EVCamPhotoSaveMode | |
| EVCamTutorialCompletionState |