Navigation
Unreal Engine C++ API Reference > Plugins > VirtualCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEngineSubsystem
- UVirtualCameraSubsystem
References
Module | VirtualCamera |
Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSubsystem.h |
Include | #include "VirtualCameraSubsystem.h" |
Syntax
UCLASS&40;BlueprintType, Category&61;"VirtualCamera", DisplayName&61;"VirtualCameraSubsystem"&41;
class UVirtualCameraSubsystem : public UEngineSubsystem
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
FOnSelectedViewportActor | OnSelectedActorInViewportDelegate | |
![]() ![]() ![]() ![]() |
FOnSelectedAnyActor | OnSelectedAnyActorDelegate | |
![]() ![]() ![]() ![]() |
FOnStreamStarted | OnStreamStartedDelegate | |
![]() ![]() ![]() ![]() |
FOnStreamStopped | OnStreamStoppedDelegate | |
![]() ![]() ![]() ![]() |
TObjectPtr< ULevelSequencePlaybackController > | SequencePlaybackController |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TScriptInterface< IVirtualCameraController > | ||
![]() ![]() |
void | HandleSelectionChangedEvent
(
UObject* SelectedObject |
|
![]() ![]() |
void | HandleSelectObjectEvent
(
UObject* SelectedObject |
|
![]() ![]() ![]() ![]() |
bool | IsStreaming () |
|
![]() ![]() ![]() |
void | SetVirtualCameraController
(
TScriptInterface< IVirtualCameraController > VirtualCamera |
|
![]() ![]() ![]() |
bool | ||
![]() ![]() ![]() |
bool |