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AVirtualCameraActor |
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AVirtualCameraPawnBase |
A class to handle aspects of virtual Camera related to general settings, and communicating with components. |
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AVirtualCameraPlayerControllerBase |
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FOnActorClickedDelegate |
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FOnSelectedAnyActor |
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FOnSelectedViewportActor |
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FOnStreamStarted |
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FOnStreamStopped |
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FPreSetVirtualCameraTransform |
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FTrackingOffset |
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FVirtualCameraAxisSettings |
Stores relevant information for an axis for the virtual camera pawn |
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FVirtualCameraResetOffsetsDelegate |
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FVirtualCameraScreenshot |
Keeps track of all the data associated with a screenshot that was taken by the user |
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FVirtualCameraSettings |
Stores specific camera settings to be retrieved at a later time |
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FVirtualCameraSettingsPreset |
Keeps track of all data associated with settings presets. |
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FVirtualCameraTickDelegate |
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FVirtualCameraTickDelegateGroup |
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FVirtualCameraTransform |
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FVirtualCameraWaypoint |
Keeps a saved location and the name of that location |
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IVirtualCameraController |
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IVirtualCameraOptions |
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IVirtualCameraPresetContainer |
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UDEPRECATED_VirtualCameraConcertCameraComponent |
A class to transfer Camera data in MU session |
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UVirtualCameraCineCameraComponent |
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UVirtualCameraController |
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UVirtualCameraMovement |
A class to handle the virtual Camera transform. |
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UVirtualCameraMovementComponent |
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UVirtualCameraOptions |
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UVirtualCameraPresetContainer |
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UVirtualCameraSaveGame |
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UVirtualCameraSubsystem |
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UVirtualCameraUserSettings |
Virtual Camera User Settings |
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