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Unreal Engine C++ API Reference > Plugins > VirtualCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USaveGame
- UVirtualCameraSaveGame
References
Module | VirtualCamera |
Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h |
Include | #include "VirtualCameraSaveGame.h" |
Syntax
UCLASS&40;&41;
class UVirtualCameraSaveGame : public USaveGame
Variables
Type | Name | Description | |
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FVirtualCameraSettings | CameraSettings | |
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FString | HomeWaypointName | |
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int32 | PresetIndex | |
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FString | SaveSlotName | |
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int32 | ScreenshotIndex | |
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TMap< FString, FVirtualCameraScreenshot > | Screenshots | |
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TMap< FString, FVirtualCameraSettingsPreset > | SettingsPresets | |
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uint32 | UserIndex | |
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int32 | WaypointIndex | |
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TMap< FString, FVirtualCameraWaypoint > | Waypoints |
Constructors
Type | Name | Description | |
---|---|---|---|
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UVirtualCameraSaveGame
(
const FObjectInitializer& ObjectInitializer |