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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/UVCamBlueprintFunctionLibrary
Description
Converts 2D screen position to World Space 3D position and direction in the specified viewport. Returns false if unable to determine value. Only works in editor builds.
| Name | DeprojectScreenToWorldByViewport |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h |
| Include Path | #include "FunctionLibraries/VCamBlueprintFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/VCamBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="VirtualCamera")
static bool DeprojectScreenToWorldByViewport
(
const FVector2D & InScreenPosition,
EVCamTargetViewportID TargetViewport,
FVector & OutWorldPosition,
FVector & OutWorldDirection
)