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Unreal Engine C++ API Reference > Plugins > VirtualCamera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UDEPRECATED_VirtualCameraConcertCameraComponent
References
Module | VirtualCamera |
Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraConcertCameraComponent.h |
Include | #include "VirtualCameraConcertCameraComponent.h" |
Syntax
UCLASS&40;Deprecated, Blueprintable, ClassGroup&61;Camera, Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UDEPRECATED_VirtualCameraConcertCameraComponent : public UActorComponent
Remarks
A class to transfer Camera data in MU session
Variables
Type | Name | Description | |
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bool | bHasAuthority | Is that component sending the camera information or receiving it. |
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bool | bSendUpdateInEditor | When the component has the authority and we are in the editor, we should broadcast the update. |
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bool | bUpdateCameraComponentTransform | Should update the camera component relative location & rotation. |
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TObjectPtr< UCineCameraComponent > | ComponentToTrack | The camera component that will be tracked. |
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FName | TrackingName | The tracked name used by the multi user system to send the data. |
Constructors
Type | Name | Description | |
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UDEPRECATED_VirtualCameraConcertCameraComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorComponent
Type | Name | Description | |
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void | BeginPlay () |
Begins Play for the component. |
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void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |