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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/ULevelSequenceVCamLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h |
| Include | #include "FunctionLibraries/LevelSequenceVCamLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/LevelSequenceVCamLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Virtual Camera | Level Sequence",
Meta=(WorldContext="WorldContextObject"))
static bool HasAnyCameraCutsInLevelSequence
(
ULevelSequence * Sequence
)
Remarks
Checks whether this sequence has any camera cuts set up.
If yes, you should pilot the sequence using ULevelSequenceEditorBlueprintLibrary::SetLockCameraCutToViewport instead of directly piloting by using FindLevelSequencePilotableCamerasInActiveLevelSequence.