Navigation
Unreal Engine C++ API Reference > Plugins > VirtualCamera > AVirtualCameraPlayerControllerBase
References
Module | VirtualCamera |
Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h |
Include | #include "VirtualCameraPlayerControllerBase.h" |
Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Virtual Camera&124;Sequencer&124;Playback"&41;
void SetSequencerLockedToCameraCut
&40;
bool bLockView
&41;
Remarks
Sets the locked to camera cut from the active LevelSequence