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Unreal Engine C++ API Reference > Plugins > VirtualCamera > AVirtualCameraActor
- AActor::Destroyed()
- AVirtualCameraActor::Destroyed()
References
Module | VirtualCamera |
Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraActor.h |
Include | #include "VirtualCameraActor.h" |
Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraActor.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending