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API > API/Plugins > API/Plugins/VertexDeltaModel
Compute Framework Data Interface for MLDeformer debugging data. This interfaces to editor only data, and so will only give valid results in that context.
| Name | UDEPRECATED_VertexDeltaGraphDebugDataInterface |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/VertexDeltaModel/Source/VertexDeltaModel/Public/VertexDeltaGraphDebugDataInterface.h |
| Include Path | #include "VertexDeltaGraphDebugDataInterface.h" |
Syntax
UCLASS (Deprecated, Category=ComputeFramework,
Meta=(DeprecationMessage="Please use UMLDeformerGraphDebugDataInterface instead."))
class UDEPRECATED_VertexDeltaGraphDebugDataInterface : public UOptimusComputeDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComputeDataInterface → UOptimusComputeDataInterface → UDEPRECATED_VertexDeltaGraphDebugDataInterface
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TemplateFilePath | TCHAR const * | VertexDeltaGraphDebugDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSupportUnifiedDispatch() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual UComputeDataProvider * CreateDataProvider
(
TObjectPtr< UObject > InBinding, |
VertexDeltaGraphDebugDataInterface.h | ||
TCHAR const * GetClassName() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual FString GetDisplayName() |
VertexDeltaGraphDebugDataInterface.h | ||
| VertexDeltaGraphDebugDataInterface.h | |||
virtual TArray< FOptimusCDIPinDefinition > GetPinDefinitions() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual TSubclassOf< UActorComponent > GetRequiredComponentClass() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual void GetShaderHash
(
FString& InOutKey |
VertexDeltaGraphDebugDataInterface.h | ||
virtual void GetShaderParameters
(
TCHAR const* UID, |
VertexDeltaGraphDebugDataInterface.h | ||
virtual TCHAR const * GetShaderVirtualPath() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual void GetSupportedInputs
(
TArray< FShaderFunctionDefinition >& OutFunctions |
VertexDeltaGraphDebugDataInterface.h |