Navigation
| Name | VertexDeltaModel |
| Type | Plugin |
| Part of Plugins | ML Deformer Vertex Delta Model |
| Location | /Engine/Plugins/Animation/MLDeformer/VertexDeltaModel/Source/VertexDeltaModel/ |
| Module Build Rules | VertexDeltaModel.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FVertexDeltaGraphDataProviderProxy | Compute Framework Data Provider Proxy for MLDeformer data. |
| UDEPRECATED_VertexDeltaGraphDebugDataInterface | Compute Framework Data Interface for MLDeformer debugging data. |
| UDEPRECATED_VertexDeltaGraphDebugDataProvider | Compute Framework Data Provider for MLDeformer debugging data. |
| UVertexDeltaGraphDataInterface | Compute Framework Data Interface for MLDefomer data. |
| UVertexDeltaGraphDataProvider | Compute Framework Data Provider for MLDeformer data. |
| UVertexDeltaModel | The vertex delta model, which uses a GPU based neural network. |
| UVertexDeltaModelInstance | |
| UVertexDeltaModelVizSettings | The vizualization settings specific to the the vertex delta model. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| pad0 | VertexDeltaGraphDebugDataInterface.h |
|
||
| DeformerAsset | UMLDeformerAsset * | VertexDeltaGraphDebugDataInterface.h | ||
| InProvider | UMLDeformerAsset UDEPRECATED_VertexDeltaGraphDebugDataProvider * | VertexDeltaGraphDebugDataInterface.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroundTruthBuffer | FRDGBuffer * | VertexDeltaGraphDebugDataInterface.h | ||
| GroundTruthBufferSRV | FRDGBufferSRV * | VertexDeltaGraphDebugDataInterface.h | ||
| GroundTruthLerp | float | VertexDeltaGraphDebugDataInterface.h | ||
| GroundTruthPositions | TArray< FVector3f > | VertexDeltaGraphDebugDataInterface.h | ||
| HeatMapMax | float | VertexDeltaGraphDebugDataInterface.h | ||
| HeatMapMode | int32 | VertexDeltaGraphDebugDataInterface.h | ||
| Provider | TObjectPtr< UDEPRECATED_VertexDeltaGraphDebugDataProvider > | VertexDeltaGraphDebugDataInterface.h | ||
| SkeletalMeshObject | FSkeletalMeshObject * | VertexDeltaGraphDebugDataInterface.h | ||
| VertexMapBufferSRV | FRHIShaderResourceView * | VertexDeltaGraphDebugDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::VertexDeltaModel::AllocateResources
(
FRDGBuilder& GraphBuilder, |
VertexDeltaGraphDebugDataInterface.h | ||
void UE::VertexDeltaModel::GatherDispatchData
(
FDispatchData const& InDispatchData |
VertexDeltaGraphDebugDataInterface.h | ||
TArray< FVector3f > & UE::VertexDeltaModel::GetGroundTruthPositions() |
VertexDeltaGraphDebugDataInterface.h | ||
virtual void UE::VertexDeltaModel::HandleZeroGroundTruthPositions() |
VertexDeltaGraphDebugDataInterface.h | ||
bool UE::VertexDeltaModel::IsValid
(
FValidationData const& InValidationData |
VertexDeltaGraphDebugDataInterface.h |