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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > UPropertyValueSoftObject
- UPropertyValue::GetPropertyClass()
- UPropertyValueSoftObject::GetPropertyClass()
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueSoftObject.h |
Include | #include "PropertyValueSoftObject.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueSoftObject.cpp |
virtual FFieldClass &42; GetPropertyClass&40;&41; const
Remarks
Returns the type of FProperty (FObjectProperty, FFloatProperty, etc) If checking for Enums, prefer checking if GetEnumPropertyEnum() != nullptr, as it may be that we received a FNumericProperty that actually represents an enum, which wouldn't be reflected here