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Unreal Engine C++ API Reference > Plugins > VariantManager > FVariantManager
Type | Name | Description | |
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void | CanAddActorsToVariant
(
const TArray< TWeakObjectPtr< AActor >>& InActors, |
Returns which actors we can add to an existing UVariant, since we only allow one per actor per variant We can force add/replace with AddObjectBindings, but this allows us to check how many will be added, which is used for tooltips and feedback |
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void | Returns which actors we can add to an existing UVariant, since we only allow one per actor per variant We can force add/replace with AddObjectBindings, but this allows us to check how many will be added, which is used for tooltips and feedback |