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Unreal Engine C++ API Reference > Plugins > VPUtilitiesEditor > UVPUtilitiesEditorBlueprintLibrary
References
Module | VPUtilitiesEditor |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h |
Include | #include "VPUtilitiesEditorBlueprintLibrary.h" |
Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Virtual Production"&41;
static AVPTransientEditorTickableActorBase &42; SpawnVPTransientEditorTickableActor
&40;
UObject &42; ContextObject,
const TSubclassOf< AVPTransientEditorTickableActorBase > ActorClass,
const FVector Location,
const FRotator Rotation
&41;
Remarks
Spawn an editor-only transient virtual production tickable actor
Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level.
Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines