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API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/UVPBlueprintLibrary
Description
Wrapper around UUnrealEditorSubsystem::GetEditorWorld. Used because you can't get the subsystem without being an editor utility actor.
| Name | GetEditorWorld |
| Type | function |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPBlueprintLibrary.h |
| Include Path | #include "Libraries/VPBlueprintLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Libraries/VPBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Virtual Production")
static UWorld * GetEditorWorld()