Navigation
API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/Actors
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AVPRootActor
References
| Module | VPUtilities |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPRootActor.h |
| Include | #include "Actors/VPRootActor.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"VP Root Actor"&41;,
HideCategories&61;&40;Actor, Collision, Input, HLOD, Replication&41;&41;
class AVPRootActor : public AActor
Remarks
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UArrowComponent > | ArrowComponent | Arrow used to see the orientation of the scene in the editor | |
| bool | bMoveLevelWithActor | ||
| bool | bReentrantPostEditMove | ||
| TObjectPtr< ACineCameraActor > | CinematicCamera | Actor used to show the size of the scene. | |
| TObjectPtr< UMeshComponent > | RealWorldSceneRepresentation | Actor used to show the size of the scene. | |
| TObjectPtr< UBillboardComponent > | SpriteComponent | Billboard used to see the scene in the editor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AVPRootActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ACineCameraActor * | Get the current camera used by the virtual production. | ||
| void | |||
| void |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | ||
| void | PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |