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API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/Actors
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInfo
- AFullScreenUserWidgetActor
References
| Module | VPUtilities |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPFullScreenUserWidgetActor.h |
| Include | #include "Actors/VPFullScreenUserWidgetActor.h" |
Syntax
UCLASS&40;Blueprintable, ClassGroup&61;"UserInterface",
HideCategories&61;&40;Actor, Input, Movement, Collision, Rendering, Transformation, LOD&41;,
ShowCategories&61;&40;"Input&124;MouseInput", "Input&124;TouchInput"&41;&41;
class AFullScreenUserWidgetActor : public AInfo
Remarks
Widgets are first rendered to a render target, then that render target is displayed in the world.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEditorDisplayRequested | Display requested and will be executed on the first frame because we can't call BP function in the loading phase | |
| TObjectPtr< UVPFullScreenUserWidget > | ScreenUserWidget |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AFullScreenUserWidgetActor
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| void | Destroyed () |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | |
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level | |
| void | Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. | ||
| void | Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay | ||
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |