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API > API/Plugins > API/Plugins/VPUtilities > API/Plugins/VPUtilities/Actors > API/Plugins/VPUtilities/Actors/AFullScreenUserWidgetActor
- AActor::Destroyed()
- AFullScreenUserWidgetActor::Destroyed()
References
| Module | VPUtilities |
| Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPFullScreenUserWidgetActor.h |
| Include | #include "Actors/VPFullScreenUserWidgetActor.h" |
| Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Actors/VPFullScreenUserWidgetActor.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending