Navigation
API > API/Plugins > API/Plugins/VPUtilities
Widgets are first rendered to a render target, then that render target is displayed in the world.
| Name | AFullScreenUserWidgetActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPFullScreenUserWidgetActor.h |
| Include Path | #include "Actors/VPFullScreenUserWidgetActor.h" |
Syntax
UCLASS (Blueprintable, ClassGroup="UserInterface",
HideCategories=(Actor, Input, Movement, Collision, Rendering, Transformation, LOD),
ShowCategories=("Input|MouseInput", "Input|TouchInput"))
class AFullScreenUserWidgetActor : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AFullScreenUserWidgetActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AFullScreenUserWidgetActor
(
const FObjectInitializer& ObjectInitializer |
Actors/VPFullScreenUserWidgetActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUserWidget * GetUserWidget() |
Get a pointer to the inner user widget | Actors/VPFullScreenUserWidgetActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual void Destroyed() |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual void PostActorCreated() |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual void PostInitializeComponents() |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual bool ShouldTickIfViewportsOnly() |
Actors/VPFullScreenUserWidgetActor.h | ||
virtual void Tick
(
float DeltaSeconds |
Actors/VPFullScreenUserWidgetActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Actors/VPFullScreenUserWidgetActor.h |