Navigation
API > API/Plugins > API/Plugins/UVEditorTools
Inheritance Hierarchy
- UObject
- IInputBehaviorSource
- UInteractiveTool
- UUVEditorTexelDensityTool
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorTexelDensityTool.h |
| Include | #include "UVEditorTexelDensityTool.h" |
Syntax
UCLASS ()
class UUVEditorTexelDensityTool :
public UInteractiveTool ,
public IUVToolSupportsSelection
Remarks
UUVEditorRecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh
Functions
| Type | Name | Description | |
|---|---|---|---|
| ETexelDensityToolAction | ActiveAction () |
||
| void | RequestAction
(
ETexelDensityToolAction ActionType |
||
| void | SetTargets
(
const TArray< TObjectPtr< UUVEditorToolMeshInput > >& TargetsIn |
The tool will operate on the meshes given here. |
Overridden from UInteractiveTool
| Type | Name | Description | |
|---|---|---|---|
| bool | CanAccept () |
||
| bool | HasAccept () |
||
| bool | HasCancel () |
||
| void | OnPropertyModified
(
UObject* PropertySet, |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes | |
| void | OnTick
(
float DeltaTime |
Allow the Tool to do any necessary processing on Tick | |
| void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) | |
| void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called | |
| void | Shutdown
(
EToolShutdownType ShutdownType |
Called by ToolManager to shut down the Tool |